We have six types of heals:
| Type | Spells | Use | |||
| Instant HoT | Rejuvenation Lifebloom Wild Growth (group) (talented) |
Tank buffer/stabilisation, topping up raid damage, prepping for other heals Tank buffer (and a cheap raid heal during ToL) Topping up minor damage on several people at once, prepping for other heals |
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| Instant direct heal | Swiftmend | Emergency heal (can only be used with Rejuv or Regrowth on the target) | |||
| Direct heal with HoT | Regrowth | Our fast "flash heal" – fast but expensive/inefficient; used sparingly |
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| Direct heal | Healing Touch Nourish |
Tank healing, topping up players whose health deficits can’t be filled by HoTs alone | |||
| Channeled | Tranquility | Group/raid-wide heal, used when healing one person at a time would mean others would die. | |||
| Ground area of effect | Efflorescence (talented) | Heals players standing in the Efflorescence circle over a short time. | |||
Here’s an explanation of each of our healing spells, and what they are used for.
| Rejuvenation | Instant HoT Single target |
Instant cast HoT that ticks every 3 seconds for 12 seconds. Rejuvenation (or just "Rejuv") is used to help stabilise tanks, to top people off, or to provide a buffer against steady and predictable raid damage. It can also be Swiftmended for a fast, direct heal (and a ground area of effect heal if talented into Efflorescence – see below). Applying it to a target will buff the size of your subsequent Nourish casts. Rejuvenation also returns mana to you through Revitalize. If talented into Nature’s Bounty, applying 3 or more Rejuvenations to your group/raid will allow you to cast faster Nourishes. |
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| Lifebloom | Instant HoT Single target, stacks to 3 |
Instant cast HoT that ticks every second for 10 seconds. Usually stacked to 3 for a potent stabilising HoT on tanks or anyone else taking sustained damage, but can only be placed on one person at a time (and placing it on a second person will make it disappear from the first). When allowed to expire, it "blooms" for a good-sized direct heal (which can crit).
While using Tree of Life, you can have Lifebloom on an unlimited number of people. Lifebloom triggers Omen of Clarity procs if talented into Malfurion’s Gift, and returns mana to you and your party through Revitalize – so it is vital to keep Lifebloom on someone in your party at all times. |
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Wild Growth (talented) |
Instant HoT Up to 6 targets, smart heal. Range dependent. |
Instant cast multi-target HoT that ticks every second for 7 seconds, with an 8 second cooldown. The initial tick is the strongest, tapering off to the weakest tick at the end, meaning that the heaviest healing will be at the beginning of the spell.
Targets up to 5 friendly units (up to 6 with glyph) within 15 yards of the target that you cast the spell on. Can be cast on hostile units. This means that you can cast WG on a boss, and it will target 5 of your raid members within 15 yards (very handy for healing melee). It is also a smart heal – it will target the people who require healing the most, but is range-dependent, and can also target pets. Only useful on fights where sufficient people are clumped together; if spread out, and only hitting 1 or 2 people, it is not worth casting. Also buffs the size of your Nourish casts. |
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| Swiftmend | Instant direct Single target |
Instant cast direct heal that consumes either a Rejuvenation or a Regrowth from your target. This Rejuv or Regrowth can be yours or another druid’s. The amount healed is now set rather than being a portion of Rejuv or Regrowth. Swiftmend scales with your spellpower and is boosted by some talents. If using Glyph of Swiftmend, the HoT is not consumed, and continues to tick as normal. If talented into Efflorescence, Swiftmending a target also leaves behind an Efflorescence healing circle. |
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| Regrowth | Direct + HoT Single target |
1.5 second cast (less with haste) heal with a direct portion and a HoT portion that ticks every 2 seconds for 6 seconds. This is our "flash heal" – our fast heal to get someone out of immediate danger, and then follow through with more healing.
Can be Swiftmended for an instant emergency heal. Also buffs the size of your Nourish casts. |
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| Nourish | Direct Single target, buffed by No. of your HoTs on target |
3 second cast (less with Naturalist and with haste) direct heal. Small base heal, but can be buffed by adding a HoT to your target first, in which case Nourish will heal for 20% more (note: Lifebloom counts as a single HoT, regardless of the number of applications on the target). Only your own HoTs count towards boosting your Nourishes – other druids’ HoTs do not have an effect. Used for tank healing, or for topping people up quickly (in cases where HoTs will not top them up quickly enough). Can be used without HoTs on the target, but this is inefficient as you are losing the 20% from not having a HoT present. The bottom line: try to avoid ever using Nourish on a target that doesn’t have a HoT. |
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| Healing Touch | Direct Single target |
3 second cast (less with Naturalist and with haste) direct heal. This is our largest heal, and has the same cast time as Nourish, so it might be tempting to use it (why take the same time to heal for less, right?) but it is expensive, and using it too often will cause you to go OOM. It is best to try to use HT with Omen of Clarity procs, to get large heals for free. | ||
| Tranquility | Channeled party / raid-wide |
Channeled, party/raid-wide spell that ticks every 2 seconds for 8 seconds (with haste, ticks are closer together) and also places a stacking HoT on the targets. 3 minute cooldown.
This is a powerful group heal for emergencies where healing one person might mean that others will die – for example, when everyone in your party is taking damage at once, and HoTs or single target healing won’t keep them alive. This spell must be channeled, but it now has built-in push-back protection, so you no longer have to use Barkskin before Tranquility. |
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| Efflorescence (talented) | Ground area of effect |
If talented, when you Swiftmend a target, a green Efflorescence circle (or "puddle") is placed at that player’s feet, and smart heals the three lowest people inside the circle every second for 7 seconds. To get the most out of it, you should cast it when you know there are three people close together who have all taken moderate damage; however, if you need/want to use it for a tank heal, it basically acts as another HoT while the tank stands in it (you’ll just miss out on a bit of healing if there’s nobody near the tank). |
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For ideas how to use these abilities strategically, visit the How to heal page.
