Patch 4.2 Resto Druid Quick Reference
| Spec | No major changes; the changes to crit make Nature’s Bounty and Living Seed better than before. If you weren’t getting good use out of Living Seed and Nature’s Bounty before, you probably have a good reason for that; the crit change makes these talents better but not so much that you need to break your neck to spec into them. They are still dependent on personal choice, raid size, play style. | Suggested specs |
| Stat priority | Crit heals now 200% instead of 150%, Mastery mechanics changed; but these changes don’t change our stat priorities as you will still need to prioritise haste breakpoints first, and then Mastery and then Crit. | Stat priorities |
| Haste breakpoints | Unchanged. | |
| Reforging | Shouldn’t change as stat priority remains the same. | Reforging |
| How to heal |
Our new mastery, Harmony, is a self-buff that requires us to weave direct heals into our healing every 10 seconds in order to maintain the healing boost on your HoTs (note: it only boosts *new* HoTs cast after the buff is put up; existing HoTs do not suddenly have larger ticks). This means that you will need to ensure that you are using Swiftmend on cooldown as well as using your Clearcasting procs for Healing Touch or Regrowth, or refresh the tank’s Lifebloom with Nourish, in order to keep your Harmony buff up and maximise your healing. Changes to Innervate make it extremely undesirable to share Innervates with anyone and instead you will generally want to keep them for yourself, as an Innervate given to a teammate will be extremely weak and basically a waste. Omen of Clarity’s clearcasting proc now lasts for 15 seconds, up from 8; this gives you a little more time to use your procs – and you should, to work in with our new Mastery. Summary: our direct heal usage will go up slightly, and our Innervates will pretty much always be for ourselves. If you were swapping Innervates with another druid you will have less mana to play with; if you weren’t swapping, then you will be better off for mana. 7 more seconds to use Clearcasting will also mean that if you aren’t very good at using your procs, you’ll probably save a bit more mana now because you’ll tend to use them more. |
|
| Glyphs | Now that you won’t be giving your Innervate away, you should avoid using Glyph of Innervate and use Glyph of Healing Touch instead. | Glyphs |
| Enchants | No changes. | Enchants |
| Gems | No changes. | Gems |
| Consumables | No changes. | Consumables |
| Professions | No changes. | Professions |
New gear by source
And here’s the gear to chase. This table sorts the gear by source – scroll down for gear by slot.
New gear by slot
Here’s all of the new gear, listed by gear slot.
*These items can be upgraded to heroic version using Crystallized Firestone (which drops from Firelands bosses on heroic mode). |
Patch notes
http://us.battle.net/wow/en/blog/2993743
- All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
- All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.
- Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.
- Entangling Roots and the equivalent spell triggered by Nature’s Grasp no longer deal damage.
- Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid’s maximum mana over 10 seconds when self-cast. Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate’s base effect.
- Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
- Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.
- The 2-piece Restoration druid tier 11 PvE set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.
As mentioned above, the main changes that will affect you:
- Omen of Clarity – more time to use the procs will mean fewer missed opportunities, and therefore more mana savings. If you were already good at using your procs, this won’t affect you very much. If you weren’t very good at using your procs, this will make things a bit easier for you.
- Mastery – basically, you need to cast one direct heal every 10 seconds in order to buff yourself with Harmony and maximise the size of your HoT ticks. If you are refreshing Lifebloom with a direct heal (rather than with Lifebloom) and using Swiftmend on cooldown, this shouldn’t be hard to do. See Restokin’s article for more info. You may wish to set up a Power Aura or similar to alert you to when you have let your Harmony buff drop.
- Innervate – The change to Innervate makes it almost pointless to Innervate another player; someone with 100k mana is going to receive 5k mana – which is almost nothing. You would only really do this if the other person was really hurting and/or if you had heaps of mana (in which case you should probably start evaluating your gear and talents – reforging off spirit and considering dropping mana talents).
There is a little confusion over the wording of the glyph; some people think that “friendly target” can include yourself, and so you would receive 30% mana when Innervating yourself (if glyphed). The reason why people have come to this conclusion is because the original glyph wording was “When Innervate is cast on a friendly target other than the caster, the caster will gain 50% of Innervate’s effect.” – note the “other than the caster” part, which was omitted from the new version of the glyph, causing people to think that it included you as a friendly target.
Here’s how the old and new versions of the spell and glyph compare:Pre 4.2
Glyphed:
– 20% of YOUR mana if cast on self
– 20% of YOUR mana given to someone else PLUS 10% of YOUR mana to yourself
– 15% of YOUR mana PLUS 15% of another druid’s mana if swapping with them (30% total)Unglyphed:
– 20% of YOUR mana if cast on self
– 20% of YOUR mana given to someone else; zero mana to yourselfPost 4.2
Glyphed:
– 20% of YOUR mana if cast on self
– 5% of THEIR mana given to someone else PLUS 10% of YOUR mana to yourself
– 10% of YOUR mana plus 5% of YOUR mana if swapping with another druid (15% total)Unglyphed:
– 20% of YOUR mana if cast on self
– 5% of THEIR mana given to someone else, zero mana to yourselfWhat this means for you:
– giving an Innervate to another person gives them a TINY amount of mana and robs the raid of total mana returned
– swapping with another druid gives less mana than if you Innervated yourselves, and therefore robs the raid of total mana returned
– unless you’re swimming in extra mana, you should Innervate yourself and not someone else.This is a small buff to feral Innervates since it will now be based of the recipient’s mana, not the feral’s mana – but don’t expect your kitty or bear to pop out of forms to give you 5k mana.
