Patch 4.2
Last modified: June 28, 2011

Patch 4.2 Resto Druid Quick Reference

Spec No major changes; the changes to crit make Nature’s Bounty and Living Seed better than before. If you weren’t getting good use out of Living Seed and Nature’s Bounty before, you probably have a good reason for that; the crit change makes these talents better but not so much that you need to break your neck to spec into them. They are still dependent on personal choice, raid size, play style. Suggested specs
Stat priority Crit heals now 200% instead of 150%, Mastery mechanics changed; but these changes don’t change our stat priorities as you will still need to prioritise haste breakpoints first, and then Mastery and then Crit. Stat priorities
Haste breakpoints Unchanged.
Reforging Shouldn’t change as stat priority remains the same. Reforging
How to heal

Our new mastery, Harmony, is a self-buff that requires us to weave direct heals into our healing every 10 seconds in order to maintain the healing boost on your HoTs (note: it only boosts *new* HoTs cast after the buff is put up; existing HoTs do not suddenly have larger ticks). This means that you will need to ensure that you are using Swiftmend on cooldown as well as using your Clearcasting procs for Healing Touch or Regrowth, or refresh the tank’s Lifebloom with Nourish, in order to keep your Harmony buff up and maximise your healing.

Changes to Innervate make it extremely undesirable to share Innervates with anyone and instead you will generally want to keep them for yourself, as an Innervate given to a teammate will be extremely weak and basically a waste.

Omen of Clarity’s clearcasting proc now lasts for 15 seconds, up from 8; this gives you a little more time to use your procs – and you should, to work in with our new Mastery.

Summary: our direct heal usage will go up slightly, and our Innervates will pretty much always be for ourselves. If you were swapping Innervates with another druid you will have less mana to play with; if you weren’t swapping, then you will be better off for mana. 7 more seconds to use Clearcasting will also mean that if you aren’t very good at using your procs, you’ll probably save a bit more mana now because you’ll tend to use them more.

How to heal

Mastery

Glyphs Now that you won’t be giving your Innervate away, you should avoid using Glyph of Innervate and use Glyph of Healing Touch instead. Glyphs
Enchants No changes. Enchants
Gems No changes. Gems
Consumables No changes. Consumables
Professions No changes. Professions

 

New gear by source

And here’s the gear to chase. This table sorts the gear by source – scroll down for gear by slot.

New quests

Here’s Wowhead’s guide to the starter quests in Hyjal.

Mantle of Desire – reward from The Vow

Daily quests

The daily quests themselves don’t give these rewards; you need to (eventually) unlock 3 NPCs to buy the rewards.

Fireplume Girdle Relic of Elune’s Light
Globe of Moonlight Spirit Fragment Band
Moonwell Chalice  
Crafted gear
Ethereal Footfalls Leatherworking
Heavenly Gloves of the Moon Leatherworking
Rep gear

Avengers of Hyjal

Quicksilver Signet of the Avengers Exalted 500g
Fiery Quintessence* Revered 400g
Firescar Sash* Honored 300g
Flowing Flamewrath Cape* Friendly 250g

*These items can be upgraded to heroic version using Crystallized Firestone (which drops from Firelands bosses on heroic mode). This means that they will scale up, rather than lagging behind, when you get into heroics.

Fiery Quintessence
Firescar Sash
Flowing Flamewrath Cape

Justice Points All of the old Valor gear is now purchased with Justice Points, to make way for new Valor gear. To understand this conversion, see the official site blog post. Basically this means that you can get T11 gear from Justice Points.
Valor Points

New Valor gear:

Smolderskull Bindings* 1250
Firemind Pendant* 1250
Soothing Brimstone Circle 1250
Soulflame Vial* 700
Singed Plume of Aviana* 700

These items can be upgraded using Crystallized Firestone (which drops from Firelands bosses on heroic mode). This means that the relics will scale up, rather than lagging behind, when you get into heroics.

Smolderskull Bindings
Firemind Pendant
Soothing Brimstone Circle
Soulflame Vial
Singed Plume of Aviana

Raiding drops

Normal/heroic drops

Cowl of the Clicking Menace Cowl of the Clicking Menace Beth’tilac
Cindersilk Gloves Cindersilk Gloves Beth’tilac
Funeral Pyre Funeral Pyre Beth’tilac
Incendic Chestguard Incendic Chestguard Lord Rhyolith
Heartstone of Rhyolith Heartstone of Rhyolith Lord Rhyolith
Phoenix-Down Treads Phoenix-Down Treads Alysrazor
Wings of Flame Wings of Flame Alysrazor
Flickering Wristbands Flickering Wristbands Alysrazor
Eye of Blazing Power Eye of Blazing Power Alysrazor
Goblet of Anger Goblet of Anger Shannox
Crystal Prison Band Crystal Prison Band Shannox
Flickering Shoulderpads Flickering Shoulderpads Shannox
Glowing Wing Bracers Glowing Wing Bracers Baleroc
Flowform Choker Flowform Choker Majordomo Staghelm
Firecat Leggings Firecat Leggings Majordomo Staghelm
Jaws of Defeat Jaws of Defeat Majordomo Staghelm
Ko’gun, Hammer of the Firelord Ko’gun, Hammer of the Firelord Ragnaros
Smoldering Censer of Purity Smoldering Censer of Purity  
Chelley’s Sterilized Scalpel Chelley’s Sterilized Scalpel  
Sho’ravon, Greatstaff of Annihilation Sho’ravon, Greatstaff of Annihilation  
Tier gear

Our Tier 12 set is the Obsidian Arborweave Vestments.

Obsidian Arborweave Helm Purchased with Helm of the Fiery Vanquisher
Obsidian Arborweave Mantle Purchased with Mantle of the Fiery Vanquisher
Obsidian Arborweave Robes 2200 Valor Points
Obsidian Arborweave Handwraps
OR Obsidian Arborweave Gloves (for haste)
1650 Valor Points OR drops from Occu’thar in Baradin Hold
Obsidian Arborweave Legwraps 2200 Valor Points OR drops from Occu’thar in Baradin Hold

2 pieces: Your periodic healing from Lifebloom has a 40% chance to restore 1% of your base mana each time it heals a target.
4 pieces: Your Swiftmend also heals an injured target within 8 yards for the same amount.

The heroic set is Obsidian Arborweave Vestments.

 

New gear by slot

Here’s all of the new gear, listed by gear slot.

Head Obsidian Arborweave Helm
Cowl of the Clicking Menace – Beth’tilac (H)
Obsidian Arborweave Helm – Purchased with Helm of the Fiery Vanquisher
Cowl of the Clicking Menace – Beth’tilac
Neck Flowform Choker – Majordomo Staghelm (H)
Heartstone of Rhyolith – Lord Rhyolith (H)
Flowform Choker – Majordomo Staghelm
Heartstone of Rhyolith – Lord Rhyolith
Firemind Pendant* 1250 Valor Points
Shoulder Obsidian Arborweave Mantle
Flickering Shoulderpads – Shannox (H)
Obsidian Arborweave Mantle – Purchased with Mantle of the Fiery Vanquisher
Flickering Shoulderpads – Shannox
Back Wings of Flame – Alysrazor (H)
Wings of Flame – Alysrazor
Flowing Flamewrath Cape* – Avengers of Hyjal (Friendly) 250g
Mantle of Desire – reward from The Vow
Chest Obsidian Arborweave Robes
Incendic Chestguard – Lord Rhyolith (H)
Obsidian Arborweave Robes – 2200 Valor Points
Incendic Chestguard – Lord Rhyolith
Wrists Glowing Wing Bracers – Baleroc (H)
Flickering Wristbands – Alysrazor (H)
Glowing Wing Bracers – Baleroc
Flickering Wristbands – Alysrazor
Smolderskull Bindings* – 1250 Valor Points
Hands Obsidian Arborweave Handwraps
Cindersilk Gloves – Beth’tilac (H)
Obsidian Arborweave Handwraps – 1650 Valor Points OR drops from Occu’thar in Baradin Hold
Cindersilk Gloves – Beth’tilac
Heavenly Gloves of the Moon – crafted
Waist Firescar Sash* – Avengers of Hyjal (Honored) 300g
Fireplume Girdle – daily quest NPC
Legs Obsidian Arborweave Legwraps
Firecat Leggings – Majordomo Staghelm (H)
Obsidian Arborweave Legwraps – 2200 Valor Points or drops from Occu’thar in Baradin Hold
Firecat Leggings – Majordomo Staghelm
Feet Phoenix-Down Treads – Alysrazor (H)
Phoenix-Down Treads – Alysrazor
Ethereal Footfalls – crafted
Fingers Crystal Prison Band – Shannox (H)
Quicksilver Signet of the Avengers – Avengers of Hyjal (Exalted) 500g
Crystal Prison Band – Shannox
Soothing Brimstone Circle – 1250 Valor Points
Spirit Fragment Band – daily quest NPC
Trinkets Jaws of Defeat – Majordomo Staghelm (H)
Eye of Blazing Power – Alysrazor (H)
Jaws of Defeat – Majordomo Staghelm
Eye of Blazing Power – Alysrazor
Fiery Quintessence* – Avengers of Hyjal (Revered) 400g
Moonwell Chalice – daily quest NPC
2H weapon Sho’ravon, Greatstaff of Annihilation – Firelands (?)
Funeral Pyre – Beth’tilac (H)
Smoldering Censer of Purity – Firelands (?)
Sho’ravon, Greatstaff of Annihilation – Firelands (?)
Funeral Pyre – Beth’tilac
Smoldering Censer of Purity – Firelands (?)
1H weapon Ko’gun, Hammer of the Firelord – Ragnaros (H)
Chelley’s Sterilized Scalpel – Firelands (?)
Ko’gun, Hammer of the Firelord – Ragnaros
Chelley’s Sterilized Scalpel – Firelands (?)
OH weapon Goblet of Anger – Shannox (H)
Goblet of Anger – Shannox
Globe of Moonlight – daily quest NPC
Relic Soulflame Vial* – 700 Valor Points
Singed Plume of Aviana* – 700 Valor Points
Relic of Elune’s Light – daily quest NPC

*These items can be upgraded to heroic version using Crystallized Firestone (which drops from Firelands bosses on heroic mode).

Patch notes

http://us.battle.net/wow/en/blog/2993743

  • All healing critical strikes now heal for 2 times a normal heal (+100%), up from 1.5 times a normal heal (+50%).
  • All class abilities which place a buff on friendly targets no longer generate any threat. This goes for raid-wide buffs like Mark of the Wild and Power Word: Fortitude, as well as triggered effects such as Blessed Resilience or Fingers of Frost, and single-target buffs like Dark Intent and Hysteria. The exception is buffs which directly cause healing or damage, such as Thorns or Renew. Abilities such as these still generate normal threat.
  • Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.
  • Entangling Roots and the equivalent spell triggered by Nature’s Grasp no longer deal damage.
  • Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid’s maximum mana over 10 seconds when self-cast. Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate’s base effect.
  • Omen of Clarity clearcasting buff from now lasts 15 seconds, up from 8 seconds.
  • Symbiosis (Mastery) has been removed and replaced with Harmony. Harmony increases direct healing by an additional 10%, and casting direct healing spells grants an additional 10% bonus to periodic healing for 10 seconds. Each point of mastery increases each bonus by an additional 1.25%. Healing Touch, Nourish, Swiftmend, and the initial heal from Regrowth are considered direct healing spells for the purposes of this Mastery. All other healing from druid spells is considered periodic.
  • The 2-piece Restoration druid tier 11 PvE set bonus has been redesigned to work with the new Restoration druid mastery. Druids with this bonus now receive the bonus to Spirit while the Harmony mastery bonus to periodic healing is active.

As mentioned above, the main changes that will affect you:

  • Omen of Clarity – more time to use the procs will mean fewer missed opportunities, and therefore more mana savings. If you were already good at using your procs, this won’t affect you very much. If you weren’t very good at using your procs, this will make things a bit easier for you.
  • Mastery – basically, you need to cast one direct heal every 10 seconds in order to buff yourself with Harmony and maximise the size of your HoT ticks. If you are refreshing Lifebloom with a direct heal (rather than with Lifebloom) and using Swiftmend on cooldown, this shouldn’t be hard to do. See Restokin’s article for more info. You may wish to set up a Power Aura or similar to alert you to when you have let your Harmony buff drop.
  • Innervate – The change to Innervate makes it almost pointless to Innervate another player; someone with 100k mana is going to receive 5k mana – which is almost nothing. You would only really do this if the other person was really hurting and/or if you had heaps of mana (in which case you should probably start evaluating your gear and talents – reforging off spirit and considering dropping mana talents).
    There is a little confusion over the wording of the glyph; some people think that “friendly target” can include yourself, and so you would receive 30% mana when Innervating yourself (if glyphed). The reason why people have come to this conclusion is because the original glyph wording was “When Innervate is cast on a friendly target other than the caster, the caster will gain 50% of Innervate’s effect.” – note the “other than the caster” part, which was omitted from the new version of the glyph, causing people to think that it included you as a friendly target.
    Here’s how the old and new versions of the spell and glyph compare:

    Pre 4.2
    Glyphed:
    – 20% of YOUR mana if cast on self
    – 20% of YOUR mana given to someone else PLUS 10% of YOUR mana to yourself
    – 15% of YOUR mana PLUS 15% of another druid’s mana if swapping with them (30% total)

    Unglyphed:
    – 20% of YOUR mana if cast on self
    – 20% of YOUR mana given to someone else; zero mana to yourself

    Post 4.2
    Glyphed:
    – 20% of YOUR mana if cast on self
    – 5% of THEIR mana given to someone else PLUS 10% of YOUR mana to yourself
    – 10% of YOUR mana plus 5% of YOUR mana if swapping with another druid (15% total)

    Unglyphed:
    – 20% of YOUR mana if cast on self
    – 5% of THEIR mana given to someone else, zero mana to yourself

    What this means for you:
    – giving an Innervate to another person gives them a TINY amount of mana and robs the raid of total mana returned
    – swapping with another druid gives less mana than if you Innervated yourselves, and therefore robs the raid of total mana returned
    – unless you’re swimming in extra mana, you should Innervate yourself and not someone else.

    This is a small buff to feral Innervates since it will now be based of the recipient’s mana, not the feral’s mana – but don’t expect your kitty or bear to pop out of forms to give you 5k mana.